Temple of the Water God

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Temple of the Water God is a puzzle platformer in which the player is able to manipulate water to overcome challenges and escape the temple.

Development time: August, 2012 – April 2013.

Technical Highlights

Built a buoyancy component for puzzle elements
Implemented a dynamic AABB tree for fluid and game logic
Data driven user interface

Team

Producer – Riley Pannkuk
Associate Producer / Lead Designer – Jonathan Chan
Technical Director – Steven George
Art Producer / Designer – Karyn McCollough 
Design / Software Engineer – Nathan Park
Character Artist / Environments – Jenalle Norgren
Environment Artist / Backgrounds – James McWhirter
Music Designer – Seth Weedin
Sound Designer – Robert Snyder
Design Consultant – Griffin Dean

Awards

DigiPen Best Sophomore Technology

Screenshots

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